Always talked about a "second album," and the director of Xenoblade Chronicles 2 explains why.
Considered one of the great classics of the Japanese role, since the launch of Xenogears in 1998, and despite the good reception it enjoyed, fans of the JRPG always noticed that something is wrong with the second disc of this Adventure, he showed "incomplete." When asked why, the director of this title and promising Xenoblade Chronicles 2 Putting Nintendo Takahashi Tetsuya, wanted to shed some light on the issue.
Far from blaming the problem of the sudden end, also presented as a text, lack of budget or the pressure of the creative Japanese mythical Squaresoft talked about the lack of experience of many young talents who joined the project. "All the projects were considered to be completed in two years and that was the limit. So, instead of focusing on developing the game, "says Takahashi," we had to focus on learning and growing those new employees. "
He continues the Japanese creation, "things like 3D were still very new, which resulted in delays and prevented possible everything to be ready in time. In this context, the Squaresoft team proposed to end the game right where you just disk one, with the team Wong Fei Fong escape Solaris, but Takahashi refuse altogether. "It was a difficult way to finish and should it become if the players would not be satisfied," he explains. His solution was to "finish Disco 2 as we know", because in this way they would have the opportunity to complete the story on time.
At the time, Xenogears UGamingNews included in a special dedicated to the big hidden treasures of the video game industry.
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