We have talked to its developers of new opus of the promising series.
![EA Sports FIFA 18 is the biggest playable jump in the history of FIFA](https://i.imgur.com/FPimer8.jpg)
FIFA 18 has already been presented globally in Los Angeles in the EA Play, the preE3 Electronic Arts . UGamingNews finally got access to the new version of the football simulator and we were able to interview some of the best development managers.
We were with Sam Rivera, great boss gameplay and Matthew Prior, creative director of the game, enjoying the game. No exaggeration to say that FIFA 18 Is one of the most important chapters of the FIFA series, but did not take too much Rivera to give us the title "FIFA 18 is the biggest jump in the history of FIFA gameplay". One of the most important changes to the game is in the Movement Technology System, a new animation engine that captures the frame of action one by one.
Rivera did not stay on the mere affirmation, explained the importance of the transition year: "Last year we made the transition to frostbite, and although all the changes are difficult, I think this Year, we were able to worry more visual. light and players have greatly improved in the new version, made a big step there, but also in playable. " He pointed out "the new animation engine, the motion technology system, which completely changes the gameplay and the game responds to player movements, greatly improving control."
What is the result of value added? Greater agility on the field and more logical for the movements of FIFA players. Before also noted that this year is very important for the franchise because after the change in the engine in the past FIFA 17 in FIFA 18 have had time to experiment and improve the elements of Game enough to make the new title one of the most important experiences of virtual football developed EA sports. The team wanted to highlight the four main points.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.