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Wednesday, June 14, 2017

Sony Santa Monica explains how to encourage exploration in God of War

Sony Santa Monica explains how to encourage exploration in God of War

"Not that I do not like the open worlds are fantastic, but that's not what we offer here. "

Sony Santa Monica explains how to encourage exploration in God of War

Since the presentation of the spectacular God of war last year has met several times the ideas in the minds of fans that the title would pose as an open world. In recent months, officials of the Sony Santa Monica have been responsible for denying repeatedly, but this is the first time you come into much detail about it.

"He is very large, very large for a linear. Linear game in the sense that it follows a very direct and very specific history. But we will let the user do what you want when exploring space. If you see something in the distance, we let him go. Having sense of discovery is important to us in the game, "said Cory Barlog, the title director, uS gamespot site. "I do not want to make an open world. Not that I do not like games like that, they are great, but there are many things that accompany the expectations of fans of this kind of products that we do not want to have here. "

"Yes, we want to reward players for being curious," he continued. "This game is amazing, something like when you go to small cinema and you will be amazed at what you see. The feeling of being transported to another world where to carry a boost like Indiana Jones or steal a spaceship like in Star Wars. For me, this game meets every fantasy I had when I was a kid ".

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