"Never frenaríamos the performance of a game on a platform to meet a partner."
During this week of the E3 2017, he made controversial statements from Luke Smith, Director of Destiny 2 on why the game runs at 30 bp PS4 Pro and Xbox One X. As he explains, it was to keep the experience "as close as possible through platforms". Slow down the development edition of the Sony console formerly called Scorpion? He now adds Mark Noseworthy, no.
"Never frenaríamos the performance of a game on a platform to meet a partner. And no one asked us. We optimize on every platform to provide the best gaming experience possible of social action. No more, "he began to write a series of posts the project leader space space title Twitter.
"All consoles operating at 30 frames per second for AI calculation, scenario size and (indeterminate) number of players. All these elements are those related to the CPU, "he added. "We are currently evaluating the 4K for Xbox One X will be launched after D2 and for this reason we are currently focused on launching consoles," he concluded. Bungie recently confirmed performances at 4K and 60 images in PC version to launch on October 24th.
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